User Acceptance Testing (UAT) is one of the most important tests companies need to perform before launching a website or product. Especially if they are developing websites or digital products for clients in their daily business like agencies do. Not doing it, can cost thousands of dollars if you want to fix a bug right before going live. It is estimated that software bugs cost the worldwide economy 1.1 trillion US$ in 2016.
Properly doing User Acceptance Testing costs only a fraction of fixing bugs in a production system.
We created this guide based on what we have learned talking to some of our almost 1,000 customers. It shows you how an agency, named SuperHQ-Agency, saves money by successfully implementing User Acceptance Testing and hopefully you can use some of these learnings too.
You will learn how to set one up, as well as how to improve it and save a lot of human resources (aka money in your pocket) thanks to easier and more efficient testing methods.
So here we go:
Get better feedback from your mobile users. Usersnap Classic now offers a new and more powerful widget that enables your users and customers to give you feedback with a screenshot from all major devices and platforms.
If your web application or website is optimized for mobile use, you offer your potential customers an easy way to access your information or services on the go. With the new Usersnap Classic widget your customers can send you visual feedback from their mobile devices.
We listened to our customers and built this brand-new widget for you with first class mobile device support.
Read on to discover what you get out of the new Usersnap widget.
Since we started in 2013, a lot has changed at Usersnap: we are not just helping people track bugs anymore, we are enabling them to share feedback to build great products.
We are excited to announce our biggest change to Usersnap since we got started in 2013.
Thanks for reading and for being part of our community! ??
“Wherever smart people work, doors are unlocked.” – Steve Wozniak
The WeAreDevelopers conference that is taking place in Vienna right now is a world congress for developers. It’s lovingly called the “Woodstock for Developers” and this year, 8000 techies from 70 countries are roaming the conference (and the city) from May 16th to 18th.
We’re excited to tell you what has happened so far ?
More and more brands are designing their products for positive emotions. The reason for this is simple: While brands used to ask questions like “Does this application work?” or even “Does this product work for you?”, there is one more pressing question at work when it comes to user experience. The question is: “How does our product make you feel?”
Positive associations are what makes users coming back, and brands are recognizing and designing for positive emotions.
In this article, we are exploring some ways to design positive user experiences.
Happy reading!! ?
Everyone wants to build the digital products of the future that are used and loved by customers. But what makes some products thrive and others die? What principles do sticky products follow? And is there something – really anything – that makes products just a little bit more sticky?
In 2009, Tim Brown published his now famous book “Change by Design”. His idea: Design strategies and techniques can be used at every level of business. In 2018, Design Thinking has become a methodology and is used for innovative activities by project teams around the world.
We explore: How can design thinking help you when you are building new products? What strategies can you use? And how can you integrate Design Thinking into agile software development?
Jake Knapp’s sprint concept and his book “Sprint: How to Solve Big Problems and Test New Ideas in just Five Days” are used in teams all over the world and has become a staple in agile process management. The idea is to explore new ideas, prototype, and get new things off the ground in a limited time and without making huge investments.
We take a look at Jake Knapp’s famous sprint concept and take you through his design of a sprint week, from planning to prototyping and testing.
Ready for a sprint? 🙂
Building a successful digital product in 2018 means developing products with your users and customers in mind.
89% of customers will switch to a competitor if they are not happy with your service or digital offering.
It’s as simple as that.
But the good news is: You only need to test your digital product with 5 users before you launch.
Only 5 user tests help you identify most major usability issues and, therefore, help you build better products.
Everyone wants to get more done in less time. However, that is not what Greg McKeown’s New York Times bestseller book “Essentialism: The Disciplined Pursuit of Less” is about. It is rather a book about getting the right things done and focusing on the things that are essential while eliminating the clutter.
In the last few weeks, we covered productivity and communication topics here on our blog and asked how they can be applied to working together with your dev team.
In this article, we want to take a look at the tipsMcKeown’s is suggesting and ask how they can work when you are building digital products with your dev team.