Just recently I found myself in a situation which required instant design feedback. I like exchanging thoughts and ideas through real-time conversations, however, I wasn’t prepared for the question: “What do you think about this design draft?”
And seconds later, I was providing unthoughtful design feedback.
In this article, I’m going to elaborate on the benefits of asynchronous design feedback, and why you should give it a try as well.
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There’s a lot of content out there on “how to give design feedback”, or “how to collect more meaningful design feedback”, or even “which mistakes to avoid when collecting design feedback”. And that’s great.
Feedback is a touchy subject for designers. Sometimes it’s so touchy that we rather avoid talking about it and we’d even love to skip the design feedback part.
Today, I’d love to explore the topic of asynchronous design feedback and why I think that there are a lot of hidden benefits in this particular way of asking for design feedback.
First of all, let me briefly talk about the basics. Asynchronous vs synchronous design feedback.
When someone in your office approaches you and asks you what you think about a particular design draft, she expects an immediate response. That’s synchronous feedback.
When you get a call from your designer who asks you if you like his new design idea. It’s synchronous design feedback. It happens instantly, in real time.
On the other hand. When you receive an email from your colleagues asking you for feedback, you get some time to think. You could respond within hours or on the next day. This is asynchronous design feedback.
Sounds boring. Well, sometimes the differences aren’t that easy.
Let’s take a look.
Feedback channel | Expected response time | Feedback form |
---|---|---|
Hours/days | async | |
chat messages | Minutes/hours | Async (or sync) |
Phone calls / Skype / Hangouts | real-time sync | |
In-person meeting | real-time sync | |
Software tools (like Usersnap) | hours | Async (or sync) |
So why I’m such an advocate of asynchronous design feedback? Well, there are a couple of reasons.
Most importantly, asynchronous design feedback gives you (the person providing feedback) time to think.
You know how the saying goes…
Asking someone for feedback and expecting a real-time response puts a lot of pressure on the person giving feedback.
In order to give design feedback, you must allow your thoughts to wander around and explore the design draft.
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I know how easy it is just to ask a colleague something like, “And how do you like this?”. It’s easy because it doesn’t require you to think about the answers you’d like to see.
The question “How do you like this?” is so generic and without any context that this is a lost effort. No matter how well-experienced the person who is giving the feedback is.
In order to get actionable design feedback, you need to ask questions that provide insights into why certain design drafts don’t impress your colleagues. Asking for feedback via asynchronous feedback channels requires you to be specific.
Here are a few examples of how you can be specific.
Give your reviewers context by answering the following questions:
Besides those general insights on your project goal, you could ask a few of the following questions to get started:
Let me get one point straight.
I like to provide asynchronous feedback as it allows me to collect my thoughts, structure them, and convey them meaningfully to the person asking for design feedback.
However, this does not ensure a great and productive way of giving feedback.
One of the hardest things about collecting and providing asynchronous design feedback is setting the situation. In order to get the best results (in terms of productive and effective design feedback), you need to control the environment in which the design feedback process is taking place.
Just sending out a quick email asking for feedback probably does not do the trick. There is great software out there for asynchronous design feedback.
Of course, we are great fans of our own solution, Usersnap, which enables you to get annotated screenshots with comments from the person giving feedback. All design feedback is then centralized and organized within your Usersnap projects, which allows you to begin making revisions or asking follow-up questions.
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You need to set limitations in order to get the right feedback at the right time. Too many design drafts or questions will probably confuse your design reviewers.
In the worst-case scenario, they’ll become overwhelmed and provide no feedback at all.
Less is better.
If you have a couple of design options crafted, you need to make sure that you give clear instructions and background information. Elaborate on why you created certain versions and options.
We (as designers and developers) tend to spend a lot of time on the solution, whereas we do not spend too much time on the problem.
While collecting design feedback, you need to make sure that you don’t lose focus. Don’t just present a solution when people need to be aware of the problem in the first place.
No matter how “wrong” feedback might feel, you need to appreciate every single piece of design feedback given to you with a genuine smile. Never feel embarrassed; instead, appreciate the new viewpoint someone shared with you.
Design feedback is a touchy matter. Asynchronous design feedback offers several benefits that could (and should) be utilized by you and your organization. It gives you time to think and allows you to better control the environment of design feedback. However, it’s definitely not an easy win, as it requires good design preparation and specification.
For further information on how to be better at design feedback, I’d recommend checking out this article on how to collect customer feedback.
How do you collect design feedback at your current organization? Complete the poll or let us know in the comment section below.
I know, I just talked about design feedback. Last but not least, I just wanted to give you a heads-up on Usersnap, which is our very own design feedback tool, used by software companies like Facebook and Microsoft. Feel free to give it a try. It’s free for 15 days.
If design feedback isn’t part of your business. No worries. That’s fine. However, you might enjoy our email list full of development tricks, design news, and tech news.
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