User Acceptance testing is an important – yet often overlooked – step in every software development project. The principle of UAT is simple: It allows you to verify if a solution/software/application works for the user.
Yet its implementation in real life software development teams and processes is something a lot of companies struggle with.
In this article, we guide you through a practical user acceptance testing example, illustrated by testing a Trello feature.
When interacting with our customers and blog readers, we usually find that everyone has a different set of ideas on proper user testing workflows. Blame it on the inconsistencies when it comes to the terminology of User Testing, Usability Testing or User Acceptance Testing. The need for clarification on this topic is certainly huge.
In this blog post, I will try to bring some light into the fields of Usability Testing as well as User Acceptance Testing. I will also highlight the main differences of both areas. Check out what user testing is all about.
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The methodology of User Acceptance Testing (UAT) is pretty straight-forward. The implementation itself requires some in-depth knowledge on the available types of User Acceptance Testing, though.
User Acceptance Testing is the process of verifying that a created solution/software works for ‘the user’. This might sound easy enough but, in practice, it isn’t.
To make your journey into User Acceptance Testing a bit easier, we researched the 5 most common types of User Acceptance Testing you have to consider.
This article is brought to you by Usersnap, your solution for building great digital projects. Get a 15-day free trial here.
Bold statement right? But of all forms of testing, user acceptance testing is often the most essential to get right. Why? Because when implemented correctly, it’s the most effective in reducing both time and cost, whilst increasing customer satisfaction. User Acceptance Testing, also known as UAT (or UAT testing), in a nutshell, is:
A process of verifying that a solution works for the user.