At Usersnap, we have over 20 (summed up) years of experience in well organized web development. We figured that track record allows us to call out the good, bad and the ugly in the industry. Now, we don’t like to focus on the negative, but just this once we’ll sum up the bad, as the logical follow-up on our post on best practices in web development.

1. Mails with 20 bullet points

Mails with 20 bullet points, listing bugs, feature request and what not, are as much a commodity as a problem. Often they lead to accusations and “why didn’t you fix $XY, as I pointed out five weeks ago?”-s. In case your head of development is not able to drill these monologues down to workable tickets, chances are you forget things. Instead of muttering all kinds of things your mother didn’t teach you, try and educate your clients or managers how to use a bug tracker or project management tool.* That way you both save time sending countless lengthy emails, and they’ll have a better view of what you’re currently working on.

2. CC’ing the whole team

CC’ing all means: you have no idea who can solve this task. Which is bad in itself. If you start doing this, potentially no one will answer or feel responsible. Plus: reading all those mails will kill a lot of precious time for those who are not into it. Find out who is responsible and address that person only.